Originally put together for when I was trying to make a Warforged Artificer for my friend’s D&D game in a custom setting, Steamforged are a take on Warforged (originally from Eberron) with less wood and more billowing clouds of steam! I’ve always thought that Warforged are instantly made less awesome when you realise they’re some armour strapped to a load of magic timber, and I really wanted a steampunk, clockwork variant, especially because it fit in better with the world I was playing in. With the help of the wonderful guys from RPG.net, I put together the following:
In all respects apart from as mentioned below, Steamforged would operate like Warforged.
– Required to drink the same amount of water as a medium sized humanoid, daily, as well as ingest an amount of coal, firewood, or other suitable flammable material in the same quantity as a medium sized humanoid would food, daily. They can have all of this intake at once (they are not required to eat 3 meals a day, or stop for water once they’ve taken the required amount). This is necessary to keep their inner workings correctly operating to produce Steam Points.
– A Steamforged produces Steam Points, to represent the steam-power in his inner workings. Providing he has taken in the proper amount of fuel and water for the day, his boiler produces 1 Steam Point an hour. Steamforged can store a number of Steam Points equal to their hit dice. Any additional Steam Points is bled off through vents, as if the Steamforged had used the Steam Blast power (see below). In addition, the Steamforged loses 1 Steam Point a day through standard operation.
– Providing a Steamforged still has a single Steam Point left in his system, he operates normally, suffering no penalties. If at any point he has 0 Steam Points left, he is put into an inactive state, and can only perform a single action: Stoking the Furnace.
– Stoking the Furnace is a full round action that requires a DC 15 Fortitude save; a failure indicates that no Steam Points are gained, a success garners 1 Steam Point. After Stoking the Furnace succesfully, a Steamforged suffers the penalties for Fatigue (even though he is normally immune), until he intakes at least 1/3 of his required daily amount of fuel and water. If a character proceeds to Stoke the Furnace multiple times without refueling, he suffers cumulative penalties, until he cannot move from lack of fuel (being reduced to 0 Strength or Dex). Then only an ally can revive him by refueling him. Intaking 1/3 of his required fuel and water will remove all penalties for Furnace Fatigue.
– Steam Points can be spent in any of the following ways. If any of these effects require a caster-level, the caster level is the amount of steam points spent to fuel the action.
- Light of the Forge: A Steamforged can spend a single Steam Point (or more), to produce the burning light of the forge from their eyes. This is spell like ability which functions as the Light spell, with a caster level (and likewise duration) equal to the Steam Points spent to power it.
- Burst of Steam: A Steamforged can forcibly expel steam from his body to assail an opponent. This burst is a conflagration of superheated steam, heat and flame from the Steamforged’s furnace, and is a spell-like ability that operates as the Burning Hands spell, with a caster level equal to the Steam Points spent to fuel it.
– Due to the steam-powered inner workings of Steamforged, and the small blasts of smoke/steam and pressurised air they intermittently let off, Steamforged suffer a -4 penalty to all move silently and hide checks.
– Unlike traditional Warforged, Steamforged are not susceptible to Warp Wood, or any other effects that would normally damage the wood in a Warforged. Their inner workings are entirely steel and steam.
So, there we go! The Steamforged I ended up playing was a really good laugh, although I’ll admit that perhaps I did go a little too much Marvin the Paranoid Android. Anyways, just a little bit of crunch to fill the time, enjoy!