I’ve recently started thinking about building a world for a potential D&D game. In considering the other day, I was trying to think of some kind of conflict that hasn’t already, to my knowledge, been played out in a game or setting, and then I hit upon the idea that anti-magic has good potential for a danger, especially in such a high-magic world as most D&D settings.
The world, which for the moment I’m calling “The Creeping Doom” is a high magic world, where people are used to living their lives surrounded by magic items, used to having mighty wizards perform great and terrible works and are comfortable in expecting that if they suffer any undue hazards divine magic can whip them back to life and full health at a reasonable outlay. I figured that in this kind of setting the most palpable force that could really be a threat to people isn’t a villainous sorcerer or necromancer king or anything like that, but is in fact something that diametrically opposes the magic that so influences the setting.
The idea is that, perhaps from the bowels of the earth or from some particular region, a growing area of anti magic has begun to expand. Called by some the True Death, this isn’t a force of necromantic magic sapping the life from the world, it’s the real cessation of magical influence. As such, it would be opposed by all factions in the world, both mighty elven druid kings and terrible undead liches. I want the Creeping Doom to be something already established in the setting; not some new force, but something people have been aware of for many years, centuries perhaps, but that has had some kind of resurgence in recent years. I like the idea of a world where magic pervades almost every part of civilisation, but can only really exist inside cities and towns, walled and warded against the ever growing True Death. Obviously, the idea that magical wards can repel and antimagical field is a little off, so perhaps some kind of physical barriers are called for. I’ll have to consider that aspect further.
The world would obviously also have its own politics that exist aside from this antimagic field, and have to deal with each other as well as try and halt the encroachment of this effect. I quite like the idea of there being at least one nation ruled by a probably Lawful Evil necromancer king, just because I quite like the juxtaposition that’s created when you have a life sapping antimagic field that is probably feared by the undead more than most. After all, most of them are magically animated; it’s quite likely they would suffer more than anyone else from the effects of the True Death.
At the moment this is all just kind of off the top of my head. I’ll think about it more over the next few weeks and keep posting up more stuff and crystallising it into a more usable setting as we go.