Does anyone else have problems getting their gaming group together? I’ve been playing roleplaying games for years now, and the capacity for trouble when assembling a group of gamers has never ceased to amaze me. Even now, when my gaming groups seem to be getting ever smaller, it’s almost impossible to get a regular weekly game together. It seems like getting just 3 people together for a session should be easier than assembling the monumental 7 people games I used to run/play in back in university, but, if anything, it seems harder to keep these small games running, possibly because the loss of even one player means that we can’t run the game that week, whereas 5/7 was a good turnout in the old days.
People call the day before, or even an hour in advance, or maybe just drop you a text.
“Hey dude, I’ve got an early start/late finish today/tomorrow, so I can’t make it tonight. Sorry!”
I can’t blame them, I’ve done it myself. Work builds up, the house is a mess, maybe you’ve even got family commitments (maybe even your own kids?!) or you’re just totally wiped out from shitty, thankless days at the office. Unless the game really grabs your interest, it can be hard to turn down an evening that consists of a warm comforting meal on your own sofa in front of some of your favourite tv/films/video games before collapsing into bed for a few extra hours, at least compared to the amount of sleep you’d get after hauling yourself back from a game late at night.
This has got me to thinking, am I asking too much? Sure, when all my friends and I were lazy university-going bums, it was easy for us to make the time. After all, we pretty much had nothing but time on our hands, even those of us that went to lectures. Admittedly, we probably should have been doing more work and less roleplaying, but still, we had anywhere 2 and 4 weekly games going on at that time, and there were few weeks those games didn’t run.
However, nowadays, almost 5 years on, that’s all changed. Most of us have full time jobs now, we’ve moved further apart (geographically) due to affordability and work, and, obviously, we have less time. It’s fine to head out to a game at 6pm on a weeknight if you’ve only been to 3 hours of lectures that day, but doing the same after 8+ hours of workday is significantly more challenging. On top of that, our games have started to begin later and finish earlier as well. What used to be a 6pm through to 11pm affair is increasingly becoming a 7:30pm to 10pm session, which now only manages to run about once every other week, rather than weekly. Maybe weekly games are just not a realistic affair in an, and I’m loathe to use this work, “adult” world?
Having spent a not insignificant amount of time on various internet forums that talk about roleplaying games, it seems to me the more common format in games for work-a-day chumps is a monthly, or maybe, if you’re lucky, twice-monthly game, potentially running for longer than I’m used to (sort of a roleplaying day than an evening session). Maybe this would work better in our now grown-up roleplaying world, allowing us to fit our gaming in on our increasingly rare days off, but ensuring that people can make that bit more effort to attend, with only the one commitment a month.
I think I might give it a go with my next roleplaying endeavor; perhaps less is more?